Fante — Orquestador de RPG

DESTACADO

Orquestador de bucle de juego para un RPG de voz y texto construido para un niño de 2 años. Coordina narración LLM, reglas de juego (vía MCP) e input del jugador mediante una arquitectura de puertos y adaptadores diseñada para crecer con el jugador.

Python 3.12+MCPcore-llm-bridgePydantic v2Ports & Adapters

An RPG engine where an LLM acts as the narrator and a separate MCP server enforces the rules. The architecture is deliberately generic — GameManager depends only on ports (NarratorPort, InputPort, OutputPort, ProfileStore) — so the game layer is swappable without touching the orchestration logic.

The rule system (mcp-game-rules) is Cosmere-flavoured: six attributes, 1d20 + attribute + skill vs DC, optional plot dice, and data-driven DicePolicy per rule pack. Difficulty and rule complexity are layered so the game can grow as the player does. Performance is evaluated by an LLM-as-judge tuned for a 2-year-old — rewarding engagement over description quality.